Return to Dream Land does not stray from this formula. Similarly, anyone can finish a Kirby game, but it’s much harder to complete them 100%. Anyone can draw a circle, but it’s much harder to draw a “perfect” circle. Instead, they follow what I’d call a “ perfect circle” theory of design. You don’t derive fun out of Kirby because it challenges you, at least not at first. Since Kirby games aim to be something that anyone can enjoy, it naturally follows that they are also games that anyone can complete. Kirby games are games that anyone can enjoy due to this toybox nature. You always want to run ahead and eat up the next bad guy, because you might get a cool power or simply because it’s fun to do. A typical Kirby level acts almost like a toy box. The mechanics drive the fun of the game – sucking up enemies and using them against each other results in a system that keeps you experimenting. I assure you that the prior sentence actually means something. Kirby games are fun because they are fun to play. These aspects when combined form, in my mind at least, the “definitive” Kirby experience. ![]() He gains access to select enemy abilities upon consuming them as established from the second game onwards, and further fleshes out his arsenal with surprisingly intricate movesets in line with Kirby Super Star. Kirby floats and sucks up enemies like he’s been able to do from the beginning. While it most closely resembles Kirby’s second game, Kirby’s Adventure, in terms of structure, it borrows a little bit of everything that makes Kirby fun. Return to Dream Land grounds the series back on its fundamental ideas. In a way then, Return To Dream Land re-centers Kirby on what Kirby does best, which is arguably being a two-dimensional platformer stuffed to the brim with uniquely “Kirby” mechanics. In the years preceding Return to Dream Land, typical Kirby adventures became the exception rather than the rule. ![]() It takes a sentimental look back on what makes Kirby tick, demonstrating the strength of this series as a whole.Ĭontext matters here. Return to Dream Land may in fact be the de facto Kirby game – it contains everything that makes Kirby games what they are and then some. It returns Kirby not only to Dream Land (it might be a stretch to say he ever truly left) but to a “typical” style of Kirby game. In comparison, Return to Dream Land, practically drowns in sentiment, even before this latest Deluxe rerelease. He makes friends easily and embarks on the next world-spanning conquest easier. Kirby never struck me as a particularly sentimental guy.
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